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 Post subject: several crashes
PostPosted: Sun Sep 30, 2007 3:11 am 
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Joined: Mon Aug 20, 2007 7:29 am
Posts: 28
yesterday i did live mixing with 2 cma inputs, for some reason videator crashed several times without any trace. nobody was clicking the cams were mixed and played back without anybody touching the book.

where do i find the log, to send it to you?


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 Post subject:
PostPosted: Sun Sep 30, 2007 6:45 am 
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The Head Cheese
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Joined: Thu Mar 11, 2004 12:19 am
Posts: 1390
Location: Albuquerque
Go to:

Library/Logs/CrashReporter/Videator.crash.log and send me that file!


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 Post subject:
PostPosted: Sun Sep 30, 2007 7:37 am 
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Joined: Mon Aug 20, 2007 7:29 am
Posts: 28
crash log attached


Attachments:
File comment: crash log
Videator.crash.log.zip [57.57 KiB]
Downloaded 137 times
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 Post subject:
PostPosted: Sun Sep 30, 2007 3:55 pm 
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The Head Cheese
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Joined: Thu Mar 11, 2004 12:19 am
Posts: 1390
Location: Albuquerque
So - the crash is not in my code, but deep in the GPU code (apple plus graphics card vendors) - Send me the model of the Graphics Card - GeForce8xxx - and what filters did you have applied? I can ask the apple engineers to look at it....

Thread 21 Crashed:
0 com.apple.GeForce8xxxGLDriver 0x15dedb92 gldGetTextureLevel + 937219
1 com.apple.GeForce8xxxGLDriver 0x15cfe35e gldUpdateDispatch + 384
2 com.apple.GeForce8xxxGLDriver 0x15cfe78f gldInitDispatch + 554
3 GLEngine 0x15b52cc0 gliSetCurrentPluginDispatchTable + 169
4 GLEngine 0x15b58c2d gliAttachDrawableWithOptions + 287
5 com.apple.opengl 0x931eb56f cglSetContextScreen + 1388
6 com.apple.opengl 0x931ead75 cglSetAnyDrawable + 82
7 com.apple.opengl 0x931ebf8f CGLSetPBuffer + 1226
8 com.apple.QuartzCore 0x93ef0c82 fe_cgl_set_pbuffer + 55
9 com.apple.QuartzCore 0x93f42442 fe_accel_buffer_attach_ + 181
10 com.apple.QuartzCore 0x93ecead4 fe_accel_buffer_attach + 74
11 com.apple.QuartzCore 0x93ecea7c fe_gl_buffer_update + 137
12 com.apple.QuartzCore 0x93ece9d2 fe_gl_begin + 65
13 com.apple.QuartzCore 0x93f50742 fe_tree_render_apply_1 + 1902
14 com.apple.QuartzCore 0x93ecc367 fe_tree_render_apply + 1560
15 com.apple.QuartzCore 0x93eca9b7 fe_tree_render + 1952
16 com.apple.QuartzCore 0x93f4c3b2 texture_retain + 625
17 com.apple.QuartzCore 0x93eccd1d fe_texture_new + 604
18 com.apple.QuartzCore 0x93ecc966 fe_tree_create_texture + 1218
19 com.apple.QuartzCore 0x93ecc0d0 fe_tree_render_apply + 897
20 com.apple.QuartzCore 0x93eca9b7 fe_tree_render + 1952
21 com.apple.QuartzCore 0x93eca69f fe_tree_render + 1160
22 com.apple.QuartzCore 0x93f4c3b2 texture_retain + 625
23 com.apple.QuartzCore 0x93eccd1d fe_texture_new + 604
24 com.apple.QuartzCore 0x93ecc966 fe_tree_create_texture + 1218
25 com.apple.QuartzCore 0x93ecc0d0 fe_tree_render_apply + 897
26 com.apple.QuartzCore 0x93eca9b7 fe_tree_render + 1952
27 com.apple.QuartzCore 0x93ec9c62 fe_tree_render_image + 1070
28 com.apple.QuartzCore 0x93ec9811 fe_image_render_ + 232
29 com.apple.QuartzCore 0x93ec971f fe_image_render + 194
30 com.apple.QuartzCore 0x93ec965b -[CIOpenGLContextImpl renderAccel:matrix:bounds:] + 113
31 com.apple.QuartzCore 0x93ec8334 -[CIOpenGLContextImpl render:] + 390
32 com.apple.QuartzCore 0x93edb50f -[CIContext drawImage:inRect:fromRect:] + 1437
33 com.apple.QuartzCore 0x93edc1c6 -[CIContext drawImage:atPoint:fromRect:] + 121
34 com.stone.Videator 0x000a2729 0x1000 + 661289
35 com.stone.Videator 0x0009a52c 0x1000 + 628012
36 com.stone.Videator 0x00096953 0x1000 + 612691
37 com.stone.Videator 0x000a00ce 0x1000 + 651470
38 com.apple.QTKit 0x95b143f4 -[QTCaptureVideoPreviewOutput outputVideoFrame:withSampleBuffer:fromConnection:] + 112


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 Post subject:
PostPosted: Mon Oct 01, 2007 2:26 pm 
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Joined: Mon Aug 20, 2007 7:29 am
Posts: 28
GeForce 8600M GT:

Chipsatz-Modell: GeForce 8600M GT
Typ: Monitor
Bus: PCIe
VRAM (gesamt): 256 MB
Hersteller: NVIDIA (0x10de)
Geräte-ID: 0x0407
Versions-ID: 0x00a1
ROM-Version: 3175


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 Post subject:
PostPosted: Tue Oct 02, 2007 12:49 pm 
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The Head Cheese
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Joined: Thu Mar 11, 2004 12:19 am
Posts: 1390
Location: Albuquerque
YUP - Apple determined its an NVidia bug and they are going to try and get them to fix it before Leopard....

Code:
0 com.apple.GeForce8xxxGLDriver 0x15dedb92 gldGetTextureLevel + 937219
1 com.apple.GeForce8xxxGLDriver 0x15cfe35e gldUpdateDispatch + 384
2 com.apple.GeForce8xxxGLDriver 0x15cfe78f gldInitDispatch + 554


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